i loved how it took around 6 hours to finish 20 missions that where the same, i loved about the lack of freedom in the assasination of my victoms…A C in a few lines
- ride to town
– do a couple of the same choirs
– walk to point A and watch cutscene
– walk up to target (avoid walking into blue walls)
– kill target
– repeat step 1, 19 times
true, it was a nice built, and you won’t hear me saying that there was anything wrong with that, but the way they used those resources…it was just a big waste, it wasn’t cool to assinate (the word is even used in the title of the game), it wasn’t like say, hitman, where you have to plan, have to time it, it was more a way of showing of the free-running engine…