@crunchaweezy: I have to apologise, but I absolutely hate it when people dismiss something as “easy” when you’re looking at something as big as Fluther. Building an iPhone app entails the following, at a minimum:
* One of the Fluther team stops working on the core to train in Obj-C and Cocoa, OR Fluther invests (wastes?) money on an OS X developer.
* Continuous support for the application. Add a feature to Fluther, you have to rework the app. This costs money and time.
* Brand revision to support the appearance of the iPhone OS. Costs money and time.
* If working with a third party developer, the disclosure of sensitive information to people outside of the Fluther team.
Facebook and MySpace have hundreds of developers. Fluther have three. They’re already working on an API, which will allow other developers to tie into Fluther and access/post data. If someone really wants to make an iPhone app, they could do. If it’s that easy, you should definitely do it yourself. :)
But at the moment, Fluther is a tiny company and supporting an iPhone app would prevent them from properly supporting feature #1: the website. It’s a little outside the scope of what the Fluther team can do for the moment.
Promotion and website development are hard enough for three people to do as it is, nevermind moving into areas with which the current team have no experience.