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RedDeerGuy1's avatar

In chess what funny rules have you thought of?

Asked by RedDeerGuy1 (23535points) August 19th, 2022
10 responses
“Great Question” (4points)

Like being able to kill your own pieces that get in the way?
Or playing to the bitter end even after your king is captured?

Humor welcome:

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JLoon's avatar

Australian Rules chess – Full contact, no whining.

Fight Club chess – The first rule is nobody talks about the first rule.

Quantum Mechanics chess – You play against a cat in a box that might be dead and/or alive.

Twitter Chess – No one plays until Elon decides all the pieces are real.

longgone's avatar

I use a little metal cannon as reinforcement. Instant checkmate.

Also, whenever my husband explains why my moves didn’t make sense, he loses a pawn.

Brian1946's avatar

The Queen + King are married, and therefore always have to be in adjacent squares, even when they move.

If one of them is forced into an occupied space, they have to get a divorce, so that the space invader is evicted from the board.

gorillapaws's avatar

The bishops are pedos and therefore must always have at least one pawn on an adjacent square when they move.

There’s actually a 5d version of chess that someone coded up.

flutherother's avatar

Trump chess: you always win, even when you lose. Rules are kept in a sealed envelope at Mar-a-Lago

RayaHope's avatar

RayaHope Chess – where every piece gets along with the other and they all have cookies and milk while watching music videos.

ragingloli's avatar

They should add ranged pieces that can take an enemy piece off the board with direct line of sight, without moving. Call it the Arquebusier.

Mimishu1995's avatar

A game of chess that abides to the rules of war at that time period of kings and queens.

The King and Queen are not on the board because King and Queen don’t involve themselves in the battlefield.

The Bishop is also out, but it is a “reserved” piece that can be put onto the board to revive fallen pieces, just like how chaplains help with wounded soldiers.

That leaves the board with the pawns, knights and rooks. The rooks are the most important pieces, as they act as leaders of the troop.

The knights are positioned at the frontline because lesser leaders are supposed to be in the front to lead and make an example of bravery.

The rooks are still at the back to control the situation.

The pawns move on a straight line. They can’t be too far from each other and the knights because soldiers are supposed to fight in line.

You can deal damage to a piece of your choice when you are one square apart from your enemy, or three squares if the game involved muskets. The closer you are to the enemy, the more damage you deal.

Pawn can take two damage points. Knights can take three. Hooks can take four. If a piece take enough damage, it will be taken away from the board.

If a piece only has one health, it will be knocked down (knocked down, not put away). You will be unable to move that piece, but it can still do damage to any piece near it. You have the option to put the bishop on the board to help heal the wounded piece back to health. The bishop can move freely around the board, and can only give each piece one point of health with each turn. The bishop can be killed by dealing two damage points.

The game is over when all the pawns are wiped out or the hooks are killed.

LostInParadise's avatar

The board has the pieces randomly sorted. You only know where your pieces are. Every time you move a piece, you get to see any opponent pieces that neighbor your final position. There are no calls of check or checkmate, but the game still ends when the king is taken.

gorillapaws's avatar

Similar to @LostInParadise, before play there is a wall put in place between you and your opponent. You’re allowed to arrange your pieces in any position on your half of the board prior to the start and without knowing where your opponent has their pieces. After setup is complete, the wall is removed and play begins as usual.

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