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Lovelocke's avatar

Using "Blender" and UV-Mapping, why can't I export a texturized model into a .x (Direct X) Format?

Asked by Lovelocke (1609points) October 15th, 2008
4 responses
“Great Question” (0points)

Using Blender, I’ve made a box, let’s say. And this box has wood texture slapped lazily on the side of it… in theory, it’s a “Wooden Box”.

I went through it’s little smart UV mapping thing (which unwraps the polygons into a flat plane) and clicked/dragged the texture to “fit” the way I want it to.

From there, I’m sure I’m missing a step, but when I attempt to export the object, it spits out a .x file, which I assume is normal, but it’s flat gray… meaning whatever design I applied to it “didn’t take” I guess.

Am I missing a step here? I tried checking out those “fast UV Mapping” tutorials on youtube, but the audio’s so bad and the video too, plus I’m running a newer version so my interface is a bit different then theirs.

Anyone know, or should I just go and bootleg something like 3D Studio Max?

These models are intended to be exported into a very basic game environment… or so that I may collaborate and submit models for free online usage.

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squirbel's avatar

Just making sure, but did you choose file < export < directx ?

Also, do you have the DirectX SDK installed?

Lovelocke's avatar

That is indeed how I got my .x file, and also, if by “DirectX SDK” you’re implying “Direct X 9.0c”, then yup… unless I read that site wrong and there’s something different.

squirbel's avatar

Well, you need more than user runtimes – you will need the software developer kit so that you can create the raw files.

Lovelocke's avatar

Aha… downloading now. Lessee how this turns out :)

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